Apr 20, 2007, 08:16 PM // 20:16
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#1
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Frost Gate Guardian
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Okay, here is the Hard Mode Team Build for UW
8 players:
1 105 SoA Tank
1 Healer's Boon Healer
1 General Protector (With Harmony to give SoA tank energy)
5 Rt/R Splinter Weapon Barrager, 1 of which has quickening zephyr
Usage:
Take quest, activate quickening zephyr, tank aggros the chamber, pulls back to form a bulb of enemies, each splinter weapon barrager shoots 1 set of barrage, every thing dead, next chamber... etc.
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Apr 20, 2007, 08:29 PM // 20:29
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#2
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Academy Page
Join Date: Mar 2006
Location: Holland
Guild: [JAMM] Justified Ancients of Moo Moo
Profession: Mo/
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how are you gonna deal with x6 SoJ at each barrager at the smites?
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Apr 20, 2007, 08:30 PM // 20:30
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#3
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Quote:
Originally Posted by Ietwat
how are you gonna deal with x6 SoJ at each barrager at the smites?
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They die instantly, how will they get off SoJ?
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Apr 20, 2007, 08:32 PM // 20:32
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#4
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Frost Gate Guardian
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Quote:
Originally Posted by Ietwat
how are you gonna deal with x6 SoJ at each barrager at the smites?
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8 players:
1 105 SoA Tank
******1 Healer's Boon Healer********
1 General Protector (With Harmony to give SoA tank energy)
5 Rt/R Splinter Weapon Barrager, 1 of which has quickening zephyr
healers boon + glyph if lesser energy + heal party...
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Apr 20, 2007, 08:43 PM // 20:43
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#5
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Wilds Pathfinder
Join Date: Jul 2006
Location: The Netherlands
Profession: W/
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Have you already tryed this build out?
How do you deal with the DN, because they are now lvl 25
Put some more information on this build, like... skills attributes, maybe some screenies
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Apr 20, 2007, 09:00 PM // 21:00
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#6
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Frost Gate Guardian
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Quote:
Originally Posted by jbwarrior
Have you already tryed this build out?
How do you deal with the DN, because they are now lvl 25
Put some more information on this build, like... skills attributes, maybe some screenies
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seems like people can't read...
8 players:
1 105 SoA Tank
1 Healer's Boon Healer
1 General Protector (With Harmony to give SoA tank energy)
5 Rt/R Splinter Weapon Barrager, ******1 of which has quickening zephyr******
does that answer your question?
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Apr 20, 2007, 09:09 PM // 21:09
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#7
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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One would expect an SoA 'tank' might in fact carry spellbreaker? Especially in the land of Dying Nightmare spawns...
I'm in if you go again...
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Apr 20, 2007, 10:22 PM // 22:22
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#8
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Academy Page
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Since the SoA tank is a "tank", that would imply spell breaker; splinter weapon + barrage is plenty of damage anyway.
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Apr 20, 2007, 10:28 PM // 22:28
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#9
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Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
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Looks amazing!
pm me if u need a Rt/R
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Apr 20, 2007, 11:39 PM // 23:39
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#10
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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The build for all of the Rt/R:
Channeling - 16
Wilderness survival/Beast mastery - 12 (changes for whatever spirits are needed)
Splinter weapon
Barrage {E}
Nightmare Weapon
Dual Shot
Wielders Strike
<speed buff>
<ranger spirit>
<rez>
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Apr 20, 2007, 11:43 PM // 23:43
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#11
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Would the damage be enough if you went to r/rt instead? Or do you absolutely need rt to insta kill smites/ other stuff.
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Apr 20, 2007, 11:50 PM // 23:50
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#12
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Quote:
Originally Posted by MercenaryKnight
Would the damage be enough if you went to r/rt instead? Or do you absolutely need rt to insta kill smites/ other stuff.
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You could go as R/Rt, it will just take a little longer.
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Apr 21, 2007, 02:55 AM // 02:55
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#13
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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I know it could work just wondering if smites can still be insta killed with it or not. Also what would be a good breakpoint for skills for rangers?
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Apr 21, 2007, 03:31 AM // 03:31
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#14
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Academy Page
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Honestly I'm betting you don't even need that many splinter weapon barragers if you can get aggro to ball up well. (Then again I haven't looked at UW in hard mode yet, so....)
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Apr 21, 2007, 07:41 AM // 07:41
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#15
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Banned
Join Date: Apr 2007
Location: Bone Palace
Guild: Oo
Profession: W/
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Lets go ?:D
Lets go and try this ?
im a Rt/R [Rt's are exploding in the last couple of weeks ]
So please give me a wisp or post here who wants to go?
My in game : Cookie Spirit
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Apr 21, 2007, 07:55 AM // 07:55
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#16
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Academy Page
Join Date: Aug 2006
Location: The Netherlands
Profession: Mo/
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Pm me if you need a SoA.
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Apr 21, 2007, 08:56 AM // 08:56
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#17
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Wilds Pathfinder
Join Date: Jan 2007
Location: Arad, Romania
Guild: The Arctic Marauders [TAM] - now recruiting!
Profession: R/
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I think it can be done with two Rt/R's and three R/x. The Rt primaries will cast Splinter on all rangers, and the othes can buff their other attributes for more powerful spirits. WW+FW+QZ+others? Are there any that would be useful?
Maybe Critical Barragers? Or A R/P with [skill]Go For The eyes![/skill] ?
Call if you need a R/Rt. Never went with a team in UW, just trapping ^_^ Did plenty Tombs runs, tho.
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Apr 21, 2007, 02:54 PM // 14:54
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#18
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Frost Gate Guardian
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tested works, don't really neeed buffs really, it just kills everything in a snap if more than 5 enemies are there, apply poison is however, useful if there is a stray one.
since ectos and gems are back to normal drop rate, this is rather useless now
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Apr 21, 2007, 04:25 PM // 16:25
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#19
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Banned
Join Date: Jul 2006
Guild: Atomik Fear [aF]
Profession: W/E
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Umm, why even bother, ectos are excluded from loot scaling, you can waste your time, but I wont.
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Apr 21, 2007, 05:15 PM // 17:15
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#20
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Wilds Pathfinder
Join Date: Jan 2006
Location: The Netherlands
Guild: The Lore Enforcers
Profession: Me/A
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Do note that Aatxes have the highest ecto drop rate in normal UW, if that's still the same in HM UW a build like this who shreds trough these monsters might not be a bad idea.
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